Stompkin is a REDAGE video slot with a playful Halloween cast of pumpkins, sweets and monsters. Matching symbols form clusters rather than paying along fixed lines, and a winning group can set off a chain of stomps and falling symbols.
Quick take: Stompkin turns each winning cluster into a chance for another drop and a stronger flame multiplier.
Theme and Gameplay
The Halloween setting gives the board a light, mischievous feel. On ordinary spins, the useful thing to watch is how symbols touch: a winning cluster disappears under Jack’s stomp, then the remaining symbols fall into the open spaces for another check. When successive stomps keep producing wins, the flame multiplier rises, giving a continuing tumble more weight than the opening cluster alone.
Slot Features
Hallow Night awards 10 free spins when at least four Wisps land after the base spin’s tumbles. The flame multiplier carries into the feature, and three or more Wisps at the end of a free spin add five more spins. Witching Hour starts 10 free spins with the flame multiplier at x10. These modes keep the focus on clusters, falling symbols and the multiplier, while giving the round a different starting point.
Feature focus: Follow the flame multiplier through a tumble sequence: each successful stomp raises it, so later winning clusters can matter more than the first.
RTP and Win Potential
No RTP, volatility, maximum win or betting range is established here. The supported prize mechanics are cluster wins, repeated tumbles and a rising flame multiplier; the feature rounds carry that multiplier forward, while Witching Hour begins at x10.
My Thoughts On This Slot
Jack's stomp makes the next fall of symbols the point of interest in Stompkin. A winning cluster clears space, and another successful stomp raises the flame multiplier, giving a continuing sequence more weight. The playful Halloween action helps explain the mechanic visually: watch which symbols touch after the drop, then whether the flame has another win to affect.
Hallow Night carries the multiplier into free spins, while Witching Hour starts it at x10. Those setups give the features a reason to matter without replacing the cluster-and-tumble rhythm; Wisps also have a practical role in awarding or extending Hallow Night. I see that continuity as useful if the cascading action is the attraction. A bonus expected to introduce a substantially different interaction would be less well served.
Final Take: A playful Halloween cluster slot where each successful stomp can turn a small start into a rising sequence.
