4 Express Trains Extra Chance pulls into the station with four steam engines lit up in sapphire, scarlet, violet and emerald, their headlamps blazing over a neon starburst. Enjoy Gaming built it as the sequel to 4 Express Trains, keeping the retro fruit-machine reels and adding new ways to power up its Hold and Win rounds.
Theme and Gameplay
Old-school symbols fill the reels. Cherries, golden horseshoes, silver sevens, single and double BAR icons, crimson dice and a brass hand bell turn up, together with a gold Wild written across a crimson ribbon. Round Red Express badges are the train symbols, and the four locomotives tower above the grid like they are about to roll straight out of the screen.
Slot Features
Every locomotive, from the Green Express to the Red Express, runs its own Hold and Win bonus with a separate value range and a matching jackpot. Each one is a respin round in which collected values build toward a total.
The Red Super Bonus is the richest of the four. In that round every symbol on the reels pays one of the jackpots, whether the Mini, Minor, Maxi or Major, so each landing feels important.
The Super Express symbol is the sequel’s signature addition. When it appears, the board clears into a Total Win panel and a Second Train rolls in carrying another three respins, giving the round a whole new run. Multiplier values of x2, x3, x4 and x5 can land too, and they add together into one combined multiplier.
Cover all 15 positions with bonus symbols and the Grand adds 1,000x your wager to whatever else that round produced. The other jackpots sit at 10x for the Mini, 20x for the Minor, 50x for the Maxi and 150x for the Major.
RTP and Win Potential
Five fixed lines keep regular wins modest, so most of the value rides on the bonus rounds and their jackpots. Expect stretches of small returns between trains, size your stake so it lasts through them, and use Extra Bets only when the higher spin cost still fits your budget.
My Thoughts On This Slot
I enjoy the confident retro styling. The neon trains are eye-catching without cluttering the reels, and every prize tier is labelled in bold colours. The Second Train earns its place, since clearing the board and restarting the respins gives a weak round a real second chance. My concern is the base game, which feels thin with only five lines to work with.







