Mortal Oath
Foxhound’s first public slot establishes the studio’s tone through ominous fantasy artwork, dramatic characters and a world designed to feel larger than a simple reel backdrop.
Foxhound Games is a boutique studio from Cyprus founded in 2024 by developers with backgrounds in larger video-game productions. Instead of rushing out a broad catalogue, Foxhound has taken a deliberately cinematic approach and released only a tiny number of public casino titles so far. Mortal Oath and Crown of the Undying both use dark fantasy, stylized 2D illustration and strong world-building, making the studio feel closer to an art-led game house than a high-volume slot factory. The company develops through Hacksaw Gaming’s OpenRGS ecosystem, giving it distribution infrastructure while preserving its own creative identity.
Atmospheric dark-fantasy slots with stylized 2D art, cinematic world-building and a boutique release philosophy.
AAA/video-game creative experience, a highly curated catalogue and distribution through Hacksaw Gaming’s OpenRGS program.
Mortal Oath, Crown of the Undying
Hacksaw Gaming, Peter & Sons, Degen Studios, Massive Studios
Foxhound’s first public slot establishes the studio’s tone through ominous fantasy artwork, dramatic characters and a world designed to feel larger than a simple reel backdrop.
The second release deepens the studio’s dark-fantasy identity with undead royalty and a more gothic atmosphere, reinforcing the idea of connected visual storytelling rather than generic slot skins.
Foxhound Games was founded in 2024 in Cyprus by a team whose experience includes work on larger commercial video games. The studio joined Hacksaw Gaming’s OpenRGS program, which gave the team a route to casino distribution without requiring it to become a platform operator. Mortal Oath arrived in February 2026, followed by Crown of the Undying in July 2026. With only two widely released titles at this stage, Foxhound is still defining its identity, but both games already show a consistent preference for detailed art direction and mature fantasy worlds.
Foxhound’s small catalogue makes its priorities unusually clear. Art, atmosphere and narrative framing receive far more attention than they would in a generic fruit-slot series. The studio favors richly illustrated 2D scenes and darker subject matter, using the surrounding world to make each feature feel part of the same setting. OpenRGS handles the distribution framework, while Foxhound concentrates on creative production. Because only two public games are available so far, it would be misleading to claim a single recurring proprietary mechanic; the strongest recurring feature is the studio’s visual storytelling.
Because the studio is genuinely that new. Mortal Oath and Crown of the Undying were the two widely released public titles available by August 2026, so adding invented games would be inaccurate.
It gives independent studios access to a technical and distribution framework while allowing Foxhound to keep its own game concepts, art direction and brand.
No. Its creative background is closer to modern video-game development, which helps explain the heavier emphasis on world-building and illustration.
Both use dark-fantasy settings and a cinematic visual approach, establishing a recognizable Foxhound tone even though the catalogue is still tiny.